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Aquatic

Lifeguard Challenge Series

The Australian Lifeguard Network Lifeguard Challenge Series is a fantastic event for Lifeguards. Combining events from the sport of Pool Lifesaving, social activities, networking and a bit of fun the Lifeguard Challenge offers a complete package of off-duty activities.

The Lifeguard Challenge is held at an aquatic facility over one evening and involves teams of 4-6 lifeguards from various facilities in that State. The teams compete in Pool Lifesaving sport and novelty events (you compete in as many or as few events as you wish). The winning team on the night gets to take away not only a trophy but prizes as well.

The best way to get involved is to put a team together with other lifeguards at your facility and to contact your local branch of Royal Life Saving to see where and when the next Lifeguard Challenge is being held. Another option may be to host a Lifeguard Challenge at your facility and challenge your neighboring facilities to see who will reign supreme.

Lifeguard Challenge Event Outline

50m Obstacle Swim

On the starting signal, the competitor dives into the water and swims the 50m freestyle course passing two times under the immersed obstacles to touch the finish edge of the pool. Competitors must surface after the dive entry and before the obstacle and after passing under the obstacle and after a turn prior to passing under an obstacle. The competitor may push off the bottom of the pool when surfacing from under each of the obstacles. “Surfacing” means the competitor’s head breaks the plane of the surface of the water. Swimming into or otherwise bumping an obstacle is not a behaviour that results in disqualification.

4 x 25m Obstacle Relay

On the starting signal, the first competitor dives into the water and swims 25m freestyle passing under one obstacle. After the first competitor touches the turning edge, the second, third and fourth competitors repeat the procedure in turn. Competitors must surface after the dive entry and before the obstacle and after passing under the obstacle.

Competitors may push off the bottom of the pool when surfacing from under the obstacle. “Surfacing” means the competitor’s head breaks the plane of the surface of the water.

25m Manikin Carry

On the starting signal, the competitor dives into the water and swims 12.5m freestyle and then dives to recover a submerged manikin to the surface within 5m of the pickup line.

The competitor then carries the manikin to touch the finish edge of the pool.

Competitors may push off the bottom when surfacing with the manikin.

The head of the manikin must not submerge during the race.

4 x 12.5m Manikin Relay

Four competitors in turn carry a manikin approximately 12.5m each.

The first competitor starts in the water holding the manikin with one hand (the manikin’s mouth and nose above the surface) and the pool edge with the other. On the starting signal, the competitor carries the manikin approximately 12.5m to the middle of the pool and passes it to the second competitor within the 4m changeover zone situated between the 10.5m and 14.5m mark.

The second competitor carries the manikin to touch the turning edge and passes the manikin to the third competitor who is in contact with the turning edge with at least one hand. The third competitor may only touch the manikin after the second competitor has touched the turning edge.

The third competitor carries the manikin approximately 12.5m and passes it to the fourth competitor in the changeover zone between the 35.5m and 39.5m mark.

The fourth competitor completes the event by carrying the manikin to touch the finish edge with any part of the competitor’s body. Competitors may not release the manikin until the next competitor has grasped it (ie one hand must always be in contact with the manikin).

The start zone and relay changeover zones shall be indicated using flags or witches hats:

  • at the start – 5 m from the pool wall
  • in the middle of the pool – two lines of flags/witches hats at 23 m and 27 m from the start, situated at 1.5 m to 2 m above the surface
  • at the turning wall – 5 m from the pool wall.

Competitors may push off the pool bottom in the relay changeover zone.

12m Line Throw

On the signal the rescuer and subject will move immediately to their allotted lane where the subject takes the line, enters the water and will swim the line out to the back line.

Note: No throws will be allowed prior to the starting signal. Subjects will be placed in the centre of each lane, with one hand holding their competitors line and the other holding the end of a toggle line/backline (i.e. an obstacle) that is positioned approximately 12 metres from the end of the pool. The surplus of the line will trail in the water over and behind the back line.

At the commencement of the event each competitor shall stand in an upright position with their heels together and arms by their side, facing their subjects, with one hand holding the end of the line.

On the starting signal, each subject will release the competitor's line. The rescuer will retrieve the unweighted line and throw it to the subject in the water approximately 12 metres from the poolside.

Provided that it falls within the competitor's own lane and within reach of the subject, the subject shall grasp the line with one hand and the rescuer pulls the subject back to the poolside. The subject is not permitted to let go of the backline until they have grasped the line from and within their lane.

The sequence shall be timed from the starting signal and end when the subject touches the poolside. Subjects may communicate to competitors when they have taken hold of the line.

Subjects will be drawn through the water on their front, holding the line with both hands. For safety reasons, subjects may release the line with 1 hand in order to touch the wall; this will not result in disqualification.

The subject is not allowed to lose contact with the line, if contact is lost the subject must return to the back line and the rescuer must re-throw.

In heats/finals each competitor will only be given one 45 second time period to record a time. The rescuer may throw the line as they choose and any number of throws can be attempted within the 45 second time period.

At the completion of the rescue the subject must remain in the water, and the competitor must remain in the throw zone until the signal is given by the Sectional Referee signifying the event completion.

4 x 25m Medley Lifeguard Relay

A team event consisting of 4 legs to be swum in the following order:

  1. 25m freestyle
  2. 25m with fins
  3. 25m freestyle with rescue tube
  4. 25m freestyle towing a victim (3rd swimmer) holding onto rescue tube with two hands.

On the starting signal the first competitor dives into the water and swims 25m freestyle without fins and touches the turning edge.

After the first competitor touches the wall, the second competitor dives in and swims 25m with fins and touches the turning edge.

After the second competitor touches the wall, the third competitor dives in and swims 25m freestyle with a rescue tube, and touches the turning edge.

After touching the wall, the third competitor then passes the harness of the rescue tube to the fourth competitor who is waiting in the water wearing fins, with at least, one hand on the turning edge.

The fourth competitor takes the harness and the third competitor, playing the role of the victim, holds the body of the rescue tube with both hands (not the harness, rope or clip) whilst being towed to the finish edge by the fourth competitor

Both the fourth and third competitor must leave from the turning edge. The third competitor must be in contact with the body of the rescue tube prior to passing the 5m line.

The "victim" is allowed to kick whilst being towed; however, they cannot offer any other assistance.

The event is complete when the fourth competitor touches the finish edge of the pool with the victim in contact with the body of the rescue tube.

The victim must hold onto the body of the rescue tube with both hands while being towed, but may reposition their hands during the tow without disqualification.

Whilst the fourth competitor must have at least 1 hand on the edge when the third competitor touches the edge, the fourth competitor may push off the edge with hand, arm or feet.

Team Initiative

The purpose of initiatives is to test the ability of teams to make sound judgement about the rescue of people in difficulty and effectively implement those judgments.

The test will be designed to involve a number of subjects who will act appropriately and may also include aids, equipment and bystanders. The test will be conducted in and around an aquatic environment and last between 1 and 3 minutes.

General Conditions

  1. All competitors will be held in security away from the competition area until called to compete.
  2. The test will start when the competitor/s enter the competition area. An acoustic signal will indicate the start and the finish of the event.
  3. The competitor/s may use all material and equipment available on the poolside and in the pool within the designated competition area.
  4. Emphasis will be on assessment in order of priority. The priorities will be determined by the nature of the emergency
  5. The competitors will show clearly their intentions and actions to the judges.
  6. Teams with the highest score will be the winner of the event.
  7. The Tests will involve simulated emergency incidents which will not be previously known to the competitors.
  8. Competitors will be briefed verbally and/or in writing before the start of the event.  This will include details of the competition arena.
  9. The safety of the competitor/s and subjects are a priority.